Privacy Policy · Last updated: 1 July 2026
Bullet Engineer does not collect, store, or share any personal data.
None. The game is fully offline. We do not collect names, email addresses, location, contacts, device identifiers, advertising identifiers, or any usage/analytics data.
The app contains no third-party SDKs — no analytics, no advertising networks, no crash-reporting services, and no social logins.
Your progress (levels, stars, in-game CHIPS, cosmetics, and settings) is saved only on your device using Apple's standard on-device storage. If you have iCloud Backup enabled, this data may be included in your device's normal iCloud backup, which is controlled entirely by you through iOS Settings. We never receive or access it.
If in-app purchases are offered, they are processed by Apple through the App Store. We do not see or store your payment information. Please review Apple's privacy policy for details on how Apple handles purchases.
The current version of the game shows no ads. A future update may offer optional rewarded ads (for example, watching a video to double an in-game reward). If that happens: ads would be served by a third-party advertising network that may process a device identifier to show and measure ads; on iOS you would be asked for tracking permission first (App Tracking Transparency), and you can always decline — the game remains fully playable without ever watching an ad. This page will be updated with the ad provider's details before any ads go live.
Because the app collects no data at all, it collects no data from children. The game is suitable for general audiences.
If this policy changes, the updated version will be posted on this page with a new date.
Questions about this policy? Email bip@outlook.sa.