BULLET ENGINEER

Privacy Policy · Last updated: 1 July 2026

Bullet Engineer does not collect, store, or share any personal data.

Data we collect

None. The game is fully offline. We do not collect names, email addresses, location, contacts, device identifiers, advertising identifiers, or any usage/analytics data.

Third-party services

The app contains no third-party SDKs — no analytics, no advertising networks, no crash-reporting services, and no social logins.

Game progress & local storage

Your progress (levels, stars, in-game CHIPS, cosmetics, and settings) is saved only on your device using Apple's standard on-device storage. If you have iCloud Backup enabled, this data may be included in your device's normal iCloud backup, which is controlled entirely by you through iOS Settings. We never receive or access it.

In-app purchases

If in-app purchases are offered, they are processed by Apple through the App Store. We do not see or store your payment information. Please review Apple's privacy policy for details on how Apple handles purchases.

Advertising

The current version of the game shows no ads. A future update may offer optional rewarded ads (for example, watching a video to double an in-game reward). If that happens: ads would be served by a third-party advertising network that may process a device identifier to show and measure ads; on iOS you would be asked for tracking permission first (App Tracking Transparency), and you can always decline — the game remains fully playable without ever watching an ad. This page will be updated with the ad provider's details before any ads go live.

Children's privacy

Because the app collects no data at all, it collects no data from children. The game is suitable for general audiences.

Changes to this policy

If this policy changes, the updated version will be posted on this page with a new date.

Contact

Questions about this policy? Email bip@outlook.sa.